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Devlog
Graphics overhaul
September 16, 2021
by
Deranged Turtle Games
Major graphical overhaul and new updates to animations. I had enabled some sort of weird export option in Godot while trying to optimize performance that made things look really crappy on Web, disable...
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New placement animations, more gamefeel
August 27, 2021
by
Deranged Turtle Games
Going off some feedback I went ahead and added some more placement animations to give you a nice satisfying yeahhh feel everytime a trick is placed. Fixed a minor bug causing camera to return to floor...
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New animations, new sound effects, and minor bug fix.
August 24, 2021
by
Deranged Turtle Games
Added point gain, health gain, and health loss sound effects and point animations. Game scoring mechanics have been rebalanced to better reward a player for continuing to stack their towers to new hei...
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Mission Accomplished... and some tips on Godot dev
August 19, 2021
by
Deranged Turtle Games
Ladies and gentlemen, we did it. The last major update to TriHard is finally here. The game finally plays as designed/intended. But lets go through some details. If you use Godot Engine, this might be...
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Minor tweaks
August 18, 2021
by
Deranged Turtle Games
Additional minor tweaks, specifically to how Rainbow blocks are triggered and corresponding breaks are determined...
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Dare I Call it... A Release?
August 17, 2021
by
Deranged Turtle Games
Major performance improvements and final known bug SQUASHED. It's been a long road with this one. This code literally had me break down due to stress after spending my entire birthday working on a sin...
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bug fixes and performance improvements
August 13, 2021
by
Deranged Turtle Games
Hopefully finally fixed all the bugs? We'll see Minor performance optimizations...
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Leaderboards now LIVE!
August 13, 2021
by
Deranged Turtle Games
Leaderboards are now fixed and LIVE! Color spawn rates have been adjusted. Rainbow color break interactions has been adjusted. If you notice something that breaks when it seems like it shouldnt, or do...
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Major difficulty overhaul and gameplay adjustments, minor bug fix
August 07, 2021
by
Deranged Turtle Games
With feedback from the community, many changes have been implemented to increase difficulty and make the goal of the game more transparent and intuitive. 1. Tricks no longer transform before checking...
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Minor bug fix
August 07, 2021
by
Deranged Turtle Games
Fixed what appears to be a minor bug, but may have been leading to bigger issues. Changed call to "check sealed" to occur on all tricks before the break check step, instead of during, ensuring tricks...
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Minor bug fix
August 06, 2021
by
Deranged Turtle Games
Fixed bug that caused "sealed" check to occur and register more often than intended, which may have caused other bugs. Please leave a comment if you play and experience issues describing what happened...
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Major bug fix
August 06, 2021
by
Deranged Turtle Games
Fixed bug causing break check to not occur consistently/as intended. Re-enabled call to randomizer, so game isn't always the same every playthrough. This was accidentally left disabled after debugging...
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Major Game Overhaul
July 20, 2021
by
Deranged Turtle Games
1
A major overhaul and recoding of nearly all systems of the game- -All major bugs (should be) fixed -Enhanced animations -New sound effects -Better performance on all platforms -New mechanic- Tri Lock...
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Chasing down a bug exclusive to HTML5 export
April 30, 2021
by
Deranged Turtle Games
Still trying to resolve the last major known bug which causes the game to not detect that all blocks have been placed and to spawn the next one. Seems to only occur on HTML5 exports, yet not on the de...
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Major Bugs Fixed!
April 20, 2021
by
Deranged Turtle Games
Seem to finally have all the small stuff worked out. Should be playable and stable until the tower gets a bit high (400-600m), then can get unstable from what Im getting back so far. Finally coming al...
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First Stable html5 build?
March 25, 2021
by
Deranged Turtle Games
No one ask for it, but I think I delivered anyway. The puzzle game no one has been waiting for that's been nothing but problems since they day I decided I wanted it embedable via HTML5- might actualll...
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Physics polishing and bug fixes
March 17, 2021
by
Deranged Turtle Games
Tons of physics polishing and bug fixes. Give it a play. Also reduced rainbow trick spawn rate...
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New physics updates, bug fixes!
March 15, 2021
by
Deranged Turtle Games
Major polishing in the works on the falling physics, should be pretty hard to accidentally break the game but still may be possible to intentionally softlock by button mashing...
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Major HTML5 bug fix
March 09, 2021
by
Deranged Turtle Games
Bug causes game to not progress randomly in HTML5 version fixed...
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Initial Beta Release!
March 09, 2021
by
Deranged Turtle Games
TriHard is a fresh take on your typical match games, with a moody-post apocalyptic setting and a chiptune bgm soundtrack to set the tone. Because in a post-apocolyptic world... all you can do is tri...
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