Dare I Call it... A Release?
TriHard » Devlog
Major performance improvements and final known bug SQUASHED.
It's been a long road with this one. This code literally had me break down due to stress after spending my entire birthday working on a single bug and not fixing it. But guess what, several months later and we have somewhat of a playable game. But don't take it from me, my gaming PC is a palm pilot.
Files
TriHard_html5.zip Play in browser
Aug 17, 2021
TriHard_linux.zip 32 MB
Aug 17, 2021
TriHard_win.zip 31 MB
Aug 17, 2021
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TriHard
The result of applying the Pythagorean Theorem to Tetris, then performing a y-axis inversion on the rules.
More posts
- Graphics overhaulSep 16, 2021
- New placement animations, more gamefeelAug 27, 2021
- New animations, new sound effects, and minor bug fix.Aug 24, 2021
- Mission Accomplished... and some tips on Godot devAug 19, 2021
- Minor tweaksAug 18, 2021
- bug fixes and performance improvementsAug 13, 2021
- Leaderboards now LIVE!Aug 13, 2021
- Major difficulty overhaul and gameplay adjustments, minor bug fixAug 07, 2021
- Minor bug fixAug 07, 2021
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