Major difficulty overhaul and gameplay adjustments, minor bug fix


With feedback from the community, many changes have been implemented to increase difficulty and make the goal of the game more transparent and intuitive.

1. Tricks no longer transform before checking if they are to break, and  color transformation only occurs at the end of each turn.

2. Shape diversity has been slimmed down.

3. Shape size balance has been overhauled- No more single triangle falls, less two triangle falls, more 3 triangle falls.

4. The appearance of "shadow blocks" (which convert to rainbow blocks- which destroy anything they are touching if activated) now appear sooner and more often.

5.  After a trick is broken, the player's approval rating now swells and flashes red as an indication to the player that the action is contrary to the game's goals.


Leaderboards still may/may not/occasionally be functional. Going to move the leaderboard systems to directly interact with derangedturtlegames.com in the future, at which point functionality will be more stable.

Files

TriHard_html5.zip Play in browser
Aug 07, 2021
TriHard_linux.zip 32 MB
Aug 07, 2021
TriHard_win.zip 31 MB
Aug 07, 2021

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