Major difficulty overhaul and gameplay adjustments, minor bug fix
With feedback from the community, many changes have been implemented to increase difficulty and make the goal of the game more transparent and intuitive.
1. Tricks no longer transform before checking if they are to break, and color transformation only occurs at the end of each turn.
2. Shape diversity has been slimmed down.
3. Shape size balance has been overhauled- No more single triangle falls, less two triangle falls, more 3 triangle falls.
4. The appearance of "shadow blocks" (which convert to rainbow blocks- which destroy anything they are touching if activated) now appear sooner and more often.
5. After a trick is broken, the player's approval rating now swells and flashes red as an indication to the player that the action is contrary to the game's goals.
Leaderboards still may/may not/occasionally be functional. Going to move the leaderboard systems to directly interact with derangedturtlegames.com in the future, at which point functionality will be more stable.
Files
Get TriHard
TriHard
The result of applying the Pythagorean Theorem to Tetris, then performing a y-axis inversion on the rules.
More posts
- Graphics overhaulSep 16, 2021
- New placement animations, more gamefeelAug 27, 2021
- New animations, new sound effects, and minor bug fix.Aug 24, 2021
- Mission Accomplished... and some tips on Godot devAug 19, 2021
- Minor tweaksAug 18, 2021
- Dare I Call it... A Release?Aug 17, 2021
- bug fixes and performance improvementsAug 13, 2021
- Leaderboards now LIVE!Aug 13, 2021
- Minor bug fixAug 07, 2021
Leave a comment
Log in with itch.io to leave a comment.