Chasing down a bug exclusive to HTML5 export
TriHard » Devlog
Still trying to resolve the last major known bug which causes the game to not detect that all blocks have been placed and to spawn the next one. Seems to only occur on HTML5 exports, yet not on the debug HTML5 version on my machine.
I'm thinking [hoping] it's an issue with how godot triggers timers [I've isolated the issue to this section of my code], so I've changed the mode from 'idle' to 'physics'.
Please give it a play and leave a comment if you have issues. Join the discord if you want to continue to help test- https://discord.gg/wsmSfeu
Files
TriHard_html5.zip Play in browser
Apr 30, 2021
TriHard_linux.zip 32 MB
Apr 30, 2021
TriHard_win.zip 31 MB
Apr 30, 2021
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TriHard
The result of applying the Pythagorean Theorem to Tetris, then performing a y-axis inversion on the rules.
More posts
- Graphics overhaulSep 16, 2021
- New placement animations, more gamefeelAug 27, 2021
- New animations, new sound effects, and minor bug fix.Aug 24, 2021
- Mission Accomplished... and some tips on Godot devAug 19, 2021
- Minor tweaksAug 18, 2021
- Dare I Call it... A Release?Aug 17, 2021
- bug fixes and performance improvementsAug 13, 2021
- Leaderboards now LIVE!Aug 13, 2021
- Major difficulty overhaul and gameplay adjustments, minor bug fixAug 07, 2021
- Minor bug fixAug 07, 2021
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