Chasing down a bug exclusive to HTML5 export


Still trying to resolve the last major known bug which causes the game to not detect that all blocks have been placed and to spawn the next one. Seems to only occur on HTML5 exports, yet not on the debug HTML5 version on my machine.


I'm thinking [hoping] it's an issue with how godot triggers timers [I've isolated the issue to this section of my code], so I've changed the mode from 'idle' to 'physics'.


Please give it a play and leave a comment if you have issues. Join the discord if you want to continue to help test- https://discord.gg/wsmSfeu

Files

TriHard_html5.zip Play in browser
Apr 30, 2021
TriHard_linux.zip 32 MB
Apr 30, 2021
TriHard_win.zip 31 MB
Apr 30, 2021

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