First Stable html5 build?
TriHard » Devlog
No one ask for it, but I think I delivered anyway. The puzzle game no one has been waiting for that's been nothing but problems since they day I decided I wanted it embedable via HTML5- might actuallly be stable and playable. Imagine TriHard without soft locking every 30 seconds. Well sir, imagine no longer. Its here.
Dare I say it?
Files
TriHard_html5.zip Play in browser
Mar 25, 2021
TriHard_linux.zip 32 MB
Mar 25, 2021
TriHard_win.zip 31 MB
Mar 25, 2021
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TriHard
The result of applying the Pythagorean Theorem to Tetris, then performing a y-axis inversion on the rules.
More posts
- Graphics overhaulSep 16, 2021
- New placement animations, more gamefeelAug 27, 2021
- New animations, new sound effects, and minor bug fix.Aug 24, 2021
- Mission Accomplished... and some tips on Godot devAug 19, 2021
- Minor tweaksAug 18, 2021
- Dare I Call it... A Release?Aug 17, 2021
- bug fixes and performance improvementsAug 13, 2021
- Leaderboards now LIVE!Aug 13, 2021
- Major difficulty overhaul and gameplay adjustments, minor bug fixAug 07, 2021
- Minor bug fixAug 07, 2021
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