TriHard
If you enjoy please rate!
When all else is just doom and gloom all you can do is look to the sky... and tri.
The goal of the game is to stack your tower as high as possible.
Colors that match either by touching sides or via creating a line will break. Get a different color on each side of a triangle to reinforce that tile and not have to worry about it breaking again.
Keyboard Controls:
Left Arrow / A : Move left
Right Arrow / D: Move right
Down Arrow / S: Increase fall speed
Up Arrow / W: Rotate trick
Click/tap UI cog to pause game and view touch controls.
Give the web version up to a minute after the load wheel thing disappears (solid black screen) for the game to start on mobile.
Report bugs at www.derangedturtlegames.com/report-bug
Features sound effects by InspectorJ and NewAgeSoup
Download
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Development log
- Graphics overhaulSep 16, 2021
- New placement animations, more gamefeelAug 27, 2021
- New animations, new sound effects, and minor bug fix.Aug 24, 2021
- Mission Accomplished... and some tips on Godot devAug 19, 2021
- Minor tweaksAug 18, 2021
- Dare I Call it... A Release?Aug 17, 2021
- bug fixes and performance improvementsAug 13, 2021
- Leaderboards now LIVE!Aug 13, 2021
Comments
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This is really an interesting concept, I like it! Yes I am a fan of tetris games, but this is a fresh take on that idea. Thumbs up!
There's a bug that I seem to have triggered because it's possible to space the pieces unevenly. When I place a new piece that can't align with one of them unless it overlaps the other, that new piece sort of cycles back and forth between a couple of positions without ever settling (which brings the game to a halt). Don't know whether that's the same bug as the "exclusive to HTML5 export" one you mention.
I really appreciate the feedback. Im starting work on overhauling the entire game system on the back end now. For some reason I thought it was a good idea to use the physics engine to make things fall and detect certain types of collisions, and that seems to be the root of all the problems. Going to essentially recode it, so check back here in a week or two